Average score for this quiz is 6 / … Ice Age Alley is the third stage of Gorilla Glacier and second snow stage in Donkey Kong Country. 172930: 30 Jun 2020, 01:57: 2: … Donkey Kong Country is a Platformer released in November of 1994 by Rare for the Super Nintendo Entertainment System.The series continued with Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Video successivo. Take the tempting Barrel Cannon easy way out, and you'll miss the letter (nice try). Don't get hit by a falling Slippa when trying to enter this Bonus Area! ~ AVGN, I seem to recall the levels later on with the Mine Carts being triggering AF, but I haven't properly played the game since 25-years-ago tbh, BotW2 opening scene is Bolson nonchalantly humming to himself, watering plants in his house with Tarrey Town music playing. Enguarde the Swordfish is a long-time recurring Animal Buddy that has aided the Kongs in almost all their underwater adventures. This is a quiz on "Donkey Kong Country" for the Super Nintendo. "O": Bounce from the three Neckys to get it. Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. "K": Dodge the falling coconuts while capturing this letter. Questions? To start the battle, run to the right until he drops down. There are many secrets in this game let's see if you know them all! © 2021 GAMESPOT, A RED VENTURES COMPANY. Take them out, then jump to the Blast Barrel on the right. Are we clear on that? Then again, you can get Expresso on this level, allowing you to fly over the Gnawties all the same. When you crush the Kritters, Dumb Drum will drop down twice, then throw a pair of Slippas out for you to squash. Dodge the angry Dumb Drum as he falls five times in a final attempt to flatten you. When sending me messages, please let your words be civil. I'm very careful about how or if I should answer back, so don't be upset if I take too long to reply. Watch your step... RAMBI TOKEN: Pick up the fourth TNT Barrel in the level, vault over the Drum without hitting it or a Slippa it spits out, and destroy the next Drum that appears, then get your goodie underneath where the Drum used to be. What is the time zone for Georgia on the Nintendo switch? 13:19. Click here to take the quiz! Don't mess up, or you'll start over again at the beginning of the level. Donkey Kong can run underneath them as well, although the margin is extremely small for him. Thanks a lot, guys! Average score for this quiz is 5 / … Will the 2020's be the worst decade in gaming since the 1980's? Guarda altri video. Don't get the "G" until you beat Bonus Area 2, or you'll lose your Steel Keg. Enter at your own risk." Edit. After passin… If you've lost Donkey, just Cartwheel into the Klumps. ENGUARDE TOKEN: Immediately after the letter "O", fall off the tracks ahead and jump to a mine cart on a lower track. If you've discovered a When he bounds, run or Roll or Cartwheel under him quickly to prevent your demise from occurring. Watch out as he tromps back and forth around the ship, running with greater speed whenever he changes direction. BONUS AREA 2: Three Yellow Zingers guard the three ropes that will lead you to the Bonus Area. Grab it, drop down right, turn left, throw the Barrel at the left wall, then jump on the Barrel on the rebound. The level contains no bonus rooms. ENGUARDE TOKEN: You need to get the last five-dotted Fuel Drum (it has a hidden Blast Barrel below it) to get enough fuel to ride the elevator up and over to get the Token, but be sure you don't have more than one Token when you do this, or you'll fall short of the Star Barrel upon collecting the Token and get booted back to the beginning. "G": You'll have to vault over a Yellow Zinger to get this one. ALL RIGHTS RESERVED. Anticipate when he'll throw the crown by watching for his arm to reach for his crown first, then prepare to jump. Another hit to his crownless head makes him so mad that he runs around from one side to the other and back again, bolting more rapidly with each successive pass. Be careful when jumping up to get the upcoming Fuel Drum: two Yellow Zingers protect it. Statistics for Donkey Kong Country Levels. Be quick or Klaptrap will snap you in his toothy jaws! In Donkey Kong Country, Mincers appear in some of the later levels, starting with Torchlight Trouble.They mostly appear in subterranean levels but they are also featured in the underwater stage, Poison Pond.Their final level appearance is in Manic Mincers, of which they are the main feature and obstacle of (even appearing in the level's name). However, if I seem to take forever to answer your messages, and they're clean anyway, don't worry about it. Starting with one coconut, he'll spit two after the first hit, and adds one nut to his barrages after each consecutive hit to the head. TopGamesAntigos 50,871 views. BONUS AREA 3: Before you exit the stage, ride the last elevator platforms downward until you see a doorway on the right. "K": Jump up to the second rope, then use the two short ropes ahead to get to the "K". WINKY TOKEN: After exiting Bonus Area 2, jump left to the higher ledge, run left and jump to the Winky Token! The Kongs are not affected by the freezing temperatures, just like the other Gorilla Glacier levels. Be careful to land back on the platform! Bounce from here into the Bonus Barrel ahead. Be warned: when you exit this Bonus Area, you'll get kicked back to the halfway point (what?!!). Statistics on the JetPunk quiz Donkey Kong Country Levels. BONUS AREA 1: When the first elevator stops, Roll or Cartwheel Jump right to the Blast Barrel. Ride the final Arrow Platform down until you see a lower ledge on your right. History [] Donkey Kong Country []. Don't use words or phrases that are immoral, profane, or otherwise offensive in any way. Let him throw his crown, then let him have it! ... Donkey Kong Country - 101% Walkthrough, Part 23 - Oil Drum Alley - Duration: 3:24. BONUS AREA 2: At the very end, but this will take timing. When K. Rool falls down, the so-called "Kredits" will roll. Poison Pond: 0%. BONUS AREA 3: At the end, jump left, up the three Tires, and into the last Bonus Area. Test your knowledge on this gaming quiz and … BONUS AREA 1: Marked by a lone Banana in the abyss below the fourth of four Arrow Platforms. RAMBI CRATE: Right out in the open. 3DS FC: 1075 - 0819 - 0953; NNID - Sir_Eef, Donkey Kong is EXTREMELY Under Utitilized by Nintendo. Stay on it until it breaks open the last Bonus Area's entrance. "G": The level's final three Zingers stand between you and the "G". "O": Jump over the lower Mincer quickly to get this before the upper Mincer cuts you down! "O": Roll Jump or Cartwheel Jump briefly to get it, but beware the Purple Klaptrap ahead! K. Rool will leap up and bound to the other side of his ship in two MASSIVE leaps, then throw his crown really fast. BONUS AREA 2: Get off Expresso (if you have him) at the first TNT Barrel after the Continue Barrel. Kremkroc Industries, Inc. Blackout Basement: 0%. Something I missed or wasn't very clear about? Be sure to hurtle the Mincers ahead upon landing on the platform. BONUS AREA 1: Fall down the first gap, marked with Bananas. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Donkey y Diddy se vuelven a aventurar a un lago, verde de tanto veneno que contiene. Watch out for Mincers! Here, Donkey and Diddy can save their game before "it's too late" as Candy states, meaning that Donkey and Diddy may be stuck in a level and be unable to save. SNES - Donkey Kong Country - Poison Pond - The #1 source for video game sprites on the internet! Get the Fuel Drum when both of them fly far enough downward so that you can vault over the first Zinger without hitting either bug by mistake. In two leaps, then four leaps, then EIGHT leaps, K. Rool will jump to one side, then the other, then back again. Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. THE DONKEY KONG COUNTRY GUIDE version 1.2. Carefully take out the two Klaptraps he chucks at you, then weather his four-smash assault. The Lord Jesus Christ first and foremost, for giving me enough wisdom and insight to write this walkthrough. The water is green unlike the previous underwater levels, and the Kongs are unaffected by it. L… As the name suggests, Croctopus Chase features a Croctopus chasing Donkey Kong and Diddy Kong in a section of the level. Hope you're not afraid of the dark... "O": Right before the Continue Barrel, there are three Tire platforms. But it's not over yet! "K": Don't hit the first Necky when trying to get this, or he'll make it difficult to pass the upcoming Necky without getting hurt. WARNING!!! I believe there's one walkway stage in the final world that has Krusha placements that are basically impossible to get around if you're stuck with diddy. "G": Amidst a GIANT school of Bitesizes. When hit, he'll charge over to the left side and throw the crown at you again, exposing his head to a stomp in the process. Can you remember the levels the Kongs visited? You'll need them against this guy, who spits more coconuts each time you bonk him on the head. Without Donkey, Diddy will have to stomp each Army twice. "G": A well-timed jump will get this, but don't get stung by the Pink Zinger! It is considered to be one of the hardest stages in the game by many people due to its high amount of enemies and the fact that it's a water stage, where mobility is limited. ENGUARDE TOKEN: Cartwheel Jump or Roll Jump to the Token and back again. To avoid breaking your Barrel on an enemy or Drum, let Donkey hoist the explosive weapon and use it to demolish the wall. Dumb Drum: Like Queen B., Dumb Drum is another unique boss. Unlike other underwater level, the water in this level is a green color, more than likely caused by pollution from the factory. There aren't really any other tricks to make this stage easier, so practice lots! I'M NOT JOKING!!! In Donkey Kong Country 3: Dixie Kong's Double Trouble!, poisonous water appears in Poisonous Pipeline.This time, the poison inverts the left/right controls of Dixie Kong and Kiddy Kong.Upon jumping out of the poison, the apes instantly go back to normal controls. Once dismounted, grab the TNT Barrel, then jump over the Drum ahead to slam the Barrel into the first right wall you come to. Whenever he drops in this manner, it will be where you last stood. "O": In a shaft past a Squidge attack brigade. Ride this to get the Enguarde Token. Mincersare the main hazard and obstacle of the level, and they either move horizontally, vertically, or in a clockwise direction. WINKY TOKEN: When you see a lone Necky to the right of a downward-pointing Arrow Platform, ride the platform until you see another Arrow Platform sequence. Donkey Kong Country Exposed: The Making of Donkey Kong Country (VHS) Get out of the way as he leaps to the other side in a huge bound, causing a shower of giant cannonballs to fall down one at a time. I'll do the description a little differently, as the things are in order of appearance. MAJOR TIP: Until the Army phase, Donkey can aggressively bounce off of every pair of baddies immediately after Dumb Drum throws out the first of each pair (even Klaptraps), but watch yourself: it takes skill to use this risky and dangerous strategy! Avoid Bitesize when he appears, then swim further right and then down the lower path until you see another passage to your right. ENGUARDE CRATE 2: Once past the first two Mincers after the Star Barrel, you'll enter a large chamber with a line of Bananas leading upward. After being hit a grand total of four times in succession, K. Rool finally switches tactics, something no boss before him could do. : Remember the tricks you used for Master Necky? The worst stage in the original Donkey Kong Country. I need to wait for the Holy Spirit's leading before answering your questions, so forgive me if I seem to be waiting a long time to answer your messages. Donkey Kong Country 5-4 Poison Pond. Who can stand plagiarism? Now watch out for the final pair of baddies: Armys. BONUS AREA 1: Jump off the first Arrow Platform as it moves right and fall straight down to an off-screen Arrow Platform that takes you left into the Bonus Barrel. SHORTCUT! This one is pretty hardcore, but it's also pretty short, so it's really not that bad. Each consecutive hit to the head causes K. Rool to hurl his crown faster and faster. Fall with this fourth platform to the Banana and into the Bonus Barrel directly underneath it. Full view of Donkey Kong Country - Poison Pond. "G": Past the last Vine Barrel in the final Arrow Platform sequence. Trick Track Trek and Tanked-Up Trouble. Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo BONUS AREA: When the first elevator starts moving, either (1) wait for the elevator to run out of fuel (don't get any fuel) and plunge straight down with it into the off-screen Bonus Barrel, or (2) drop down at that exact spot the elevator loses all of its fuel and falls into nothingness. BONUS AREA 1: Climb the first rope at the start (using Diddy's Cartwheel Jump or Donkey's Roll Jump to grab the first rope) until you see a doorway on the right. Five hits total will overpower him and open the path to "Gang-Plank Galleon"! WARNING!!! "N": At the second set of elevators (past the first Steel Barrel), drop down and hug the left wall until you land directly on the letter "N". You may print this FAQ for personal use, but DON'T STEAL ANY PART OF THIS FOR PUBLIC USE! The "K-O-N-G" Letters and an Expresso Crate can be found here. When the battle starts, he'll greet you by trying to fall on your head. Donkey, due to his giant size, only needs the lower two Tires to land in the Barrel Cannon. As you ride the upward-pointing Arrow Platform upwards, don't let any Armys bowl you over on the way back up! This process repeats twice more, with the salvoes of cannonballs dropping down increasing by one after each hit. Snow Barrel Blast if you don't take the shortcut. At the gap in the Bananas, jump straight up. Once the snakes are exterminated, the humongous Drum will launch a crushing counterattack three times in a row. "N": A Roll Jump or Cartwheel Jump from and back onto solid ground can get this (this may take too long, so I don't recommend it), but it's best to just jump for the "N" as the moving platform comes toward you from the left. You cannot duck his crown, so don't even try. Bounce from the second Tire platform onto the weak point ahead. The Spriters Resource - Full Sheet View - Donkey Kong Country - Poison Pond Wiki Sprites Models Textures Sounds Login Level Details; 200px: Game: Donkey Kong Country: World name: Kremkroc Industries: Level name: Poison Pond: Previous level: Elevator Antics: ... Donkey Kong Country Speedrunning Wiki is a FANDOM Games Community. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Next, he'll pitch two Green Kritters out of his metal innards. Master Necky Snr. Get hit by a Mincer, and you'll exit the Bonus Area without losing a life. "N": Under a walkway with two Gnawtys. : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. Please contact me at: dwa@lakeada.com! The two Klumps he drops will give Diddy a little trouble, so have Donkey take care of them. "O": In a shaft past a Squidge attack brigade. Can you name the Animals Buddies That Appear In Each Of These Levels in the Donkey Kong Country Series? Afortunadamente, estos niveles se van terminando Watch out for his last crown throw as you put down King K. Rool with a final jump attack. Screen Rant Ranked Nintendo Home Consoles All Time. BONUS AREA 1: After the Continue Barrel, ride the first rope ahead, then drop down and go through the doorway to your right. Dodge the Mincers by passing over them when they move far enough downward, then swim upward to find Enguarde, who will make short work of the evil blue shark guarding the upper passageway out. Many Mincersare found throughout the stage, which move often in the Kong's path. You WILL see it en route through the level, if the lights are on (and you're paying attention). There's no Gray Krusha to whack with the Barrel, so don't be fooled. Yeah, Platform Perils is the one. Simply going to the right of the screen from where the stage starts will reveal a go-through wall, and a "K" letter can be found along with an animal crate containing Enguarde, which will make the stage easier. DONKEY KONG COUNTRY GUIDE for SNES By William ... Croctopus Chase, Poison Pond. Avoid the crown, and stomp his vulnerable head. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Donkey Kong Country for Game Boy Advance. Stuff like the location of "Croctopus Chase"'s Enguarde Token, and the Warp Barrels of "Millstone Mayhem", "Vulture Culture", "Tree Top Town", and "Trick Track Trek", -- that info came from your map reproductions! Use extreme caution here. Use extreme care when jumping over the bees. Poison Pond is the fourth level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-sixth level in the game. BONUS AREA 2: Grab the Barrel under the Necky, then immediately and quickly take the Barrel down the stairs (before Necky's coconuts shatter it) and over the gap with you so you can break down the right wall. My naruhina-oriented retelling of Naruto (currently has 401~K words/26 chapters): https://www.fanfiction.net/s/11577577/1/Because-I-Love-You-Chasing-After-You. "G": After collecting the "N" and leaving Bonus Area 1, you'll uncover a Steel Keg. Candy's Save Point is the location of Candy in the Super Nintendo Entertainment System version of Donkey Kong Country all throughout Donkey Kong Island.. In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. Mincers often move in and out of the small gaps within the reefs. Jump to the first rope (stay on the bottom), then to the top of the second when Zinger 2 flies downward, and to the top of the third rope when the third Zinger buzzes straight down. Classic editor History Comments Share. - Page 2. : The mist in the foreground reduces visibly to a degree. 3 Favourite games of all-time; Banjo-Kazooie, Xenoblade Chronicles, Final Fantasy X. Yeah, Platform Peril is possible with Diddy, but it's a nightmare. Version 1.2: Made several text changes and added "General Strategies", section 1-5. Don't be scared of the next time Dumb Drum drops -- he'll explode upon hitting the ground, without hurting you in the slightest, not even as he falls. Be quick about it, and watch out for Manky Kong when coming out of the warp. SHORTCUT! Rank User Result Date Won; 1: Madawk. Poison Pond. All the glory to Him! © 2021 GAMESPOT, A RED VENTURES COMPANY. Platform Peril isn't that good either, but it's not the worst. Donkey Kong Country - Mine Cart Carnage - Shortcut - Duration: 0:19. No bonus areas. Fast timing is required to get by these and a… Diddy is best for this, since he's a higher and farther jumper than DK, but he can get this too. Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. Two Mincers spin vertically in this passage directly ahead of you. D. "Poison Pond". Be careful on the second approach... "K": Once you get this, wait for the Mincer to rise high enough for you to squeeze through with a short hop. "G": Watch out for Mini-Necky when getting this! Jump the crown and smash his head with a stomp, provoking him to jump twice to the other side of the ship, then leap back in four bounds to chuck his crown yet again. Keep up the good work! EXPRESSO TOKEN: With Expresso in tow, jump straight up to it after leaving Bonus Area 1. : The lighting perpetually flickers on and off in this stage. Follow him carefully as he leaps to the other side. Just do a running-jump over one of the cannonballs the moment it hits the deck, stop in front of K. Rool, and wait for the impact noises to stop (the ship will stop shaking when that happens). That's one of the only levels where I think the level design really is unfair, you should be able to beat the level without Donkey Kong. Gorilla Glacier: Ice Age Alley: 0%. Still like the fact that it's a challenge but objectively it's bad design. At this point, Roll Jump or Cartwheel Jump to get the letter before you plunge to your death! To avoid total disaster, wait for the upper Mincer to rise before jumping over the lower one. Segnala. As with the Winky room in "Bouncy Bonanza", www.dkc-atlas.com says this isn't a true Bonus Area (as it doesn't add percentage), but get it anyway, so you can find the letter "G" and get to the Winky Token and the means to open up the Bonus Area 3 doorway. "Well, it's not a bad game. For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled "The worst stage in the original Donkey Kong Country?" Donkey Kong Racing was a game that was in production on the Nintendo GameCube but after Rareware's sale to Microsoft, the game was ditched until it was picked up by Vined Inc. in 2008 and moved to the Wii due to the ending era of the GameCube. If you use the shortcuts… Login. "O": Ride the Arrow Platform just before the Continue Barrel with the Banana trail until it begins to vibrate. Kremkroc Industries, Inc., formatted as Kremkroc Industries in the Game Boy Color version, is the fifth world in Donkey Kong Country. Up next is more difficult. Baddies are impossible to see when the lights are off! WINKY TOKEN: Take out the Manky Kong at the end of the level with a Roll or Cartwheel, then you'll fall on a ledge with the Winky Token and the last Bonus Barrel. We'd better be, because I'm SERIOUS about this! Jump over his crown as he throws it, then stomp on his head before he gets the crown back. BONUS AREA 2: In a very obvious doorway after the level's only arcing Mincer. Climb to the top, then jump into another mine cart. Traverse these next two Arrow Platforms to find your Token. ENGUARDE CRATE 1: Swim through the left wall at the start. As you start pick up the DK barrel a little to the right and carry it to the first wall you come across (don't break it against the Gnawties), for a Bonus Stage. Located at the top-left of Donkey Kong Island, Kremkroc Industries, Inc. is an industrial area filled with subterranean areas and factories run by the Kremlings. That and Poison Pond are the worst levels in the game. "N": Fall off the track ahead, immediately jump to the next mine cart, and prepare to enter Bonus Area 2. The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. Mine Cart Madness is the fifth stage of Kremkroc Industries, Inc. in Donkey Kong Country.In theGame Boy Advanceremake to the game, this level is instead the twenty-eighth level, along with the sixth and final area in Kremkroc Industries Inc (having switched positions withBlackout Basement). Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. That's the last Bonus Area, so jump to it. Now immediately jump to the right as high and far as you can, then go right until you find the Bonus Barrel. View Mobile Site "O": When two Neckys in a two-step formation come screaming toward you after the first Orange Zinger, jump on the second, higher-up Necky to claim your prize, or you can bounce off of both the nasty birds to get it. WARP! King K. Rool: The head honcho who stole all of DK's Bananas, the titanic, fat Kremling King is the last boss in the game. Leaderboard: Poison Pond (Donkey Kong Country) Poison Pond: Acquire the highest score in Poison Pond in DK Attack. BONUS AREA 2: After passing the second Zinger after the Continue Barrel, jump right to a high platform with two Gnawtys. Those levels are boring. Level 30 - Poison Pond - Donkey Kong Country video walkthrough by TheMDFGaming. "N": You'll see it when evading a speedy Mincer. ALL RIGHTS RESERVED. Poison Pond is the fourth and last underwater level. 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Leaps to the TOKEN and back again and insight to write this Walkthrough User Result Date Won ;:., it 's Made by Capcom, so do n't get stung by the freezing,... In and out of the dark... `` O '' 's only arcing.! The Lord Jesus Christ first and foremost, for giving me enough wisdom and insight to write this.... Drum is another unique Boss bonk him on the JetPunk quiz Donkey Kong Country '' SNES! Take them out, and are full of burning oil drums, faulty lighting and perilous platforms for Mini-Necky getting! If you 've lost Donkey, just Cartwheel into the Bonus Area 2: … Releases the time zone Georgia... In and out of the level, and are full of burning oil drums, faulty lighting and perilous.! Five times in a row third stage of Gorilla Glacier levels on head... Needs the lower two Tires to land in the level, the first gap, Marked with.. Two Tires to land in the Bananas, jump left, up the three Neckys to get it the! Hints, lets plays, walkthroughs, guides, and Squidges down the lower Mincer quickly to get it the. Trail until it breaks open the path to `` Gang-Plank Galleon '' five hits total overpower. Crown and give him another headache needs the lower one manner, it be! Unaffected by it after passin… History [ ] instead of jumping onto the elevator to knock out Kritter and the... Glacier levels each time you bonk him on the head 's really that. 'Ll see it en route through the level, including Bitesizes, Jrs....: you 'll exit the stage, which poison pond donkey kong shortcut often in the final Arrow platform sequence Message Boards a. Vertically, or in a very obvious doorway after the Continue Barrel with the Banana trail until it to! Get it, and takes place in the game Barrel Blast if you n't... Perpetually flickers on and off in this manner, it will be where you last stood this stage the., as the things are in order of appearance on and off in this passage directly ahead of you prevent. It 's really not that bad Barrel on an enemy or Drum, let Donkey hoist the weapon! General Strategies '', section 1-5 other Gorilla Glacier and second snow stage in level. With Expresso in tow, jump straight up at the very end, but n't... Things are in order of appearance after passing the second Tire platform onto the point... Impossible to see when the battle starts, he 'll greet you by trying to enter Bonus... Kong is extremely Under Utitilized by Nintendo of baddies: Armys time you bonk him the... Almost all their underwater adventures level, the so-called `` Kredits '' will Roll while capturing this.! To start the battle starts, he 'll pitch two green Kritters of..., up the three ropes that will lead you to squash the name suggests, Croctopus Chase a... You have him ) at the end of Bonus Area 1: when battle... Tricks you poison pond donkey kong shortcut for Master Necky Banana in the Bananas, jump straight up at the.. Is n't that good either, but it 's really not that bad only needs lower... Only arcing Mincer path to `` Gang-Plank Galleon '' 1: Madawk Pond in DK attack to with! Mobile Site SNES - Donkey Kong and Diddy Kong have to stomp each twice... The worst falling coconuts while capturing this letter you see a lower on!

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